Rank: Veteran Forum Member Joined: 10/9/2009(UTC) Posts: 2,356 Medals:
|
In continuation of the discovery of what new toys we have to play with from the deco perspective...
Audio Add Sound:
This one has already been touched on by a few people, but I wanted to give a little of my own insight and perspective on it.
To begin with, you need to know that sounds played with this script fall under the category of 'World Sounds'. So you will need to have 'Play World Sounds' enabled in your client settings, or you won't hear anything.
First, there is the source of the sound file.
As most can imagine, this little nugget of a script allows us to use sound files (.wav files only) from an online source (ie. The Web). But what most probably don't realize is that this script also allows you to use sounds that are local to Utherverse; those found within the client folder. Now obviously there are not many to choose from, but there are a few.
Before you get the idea of adding your own sounds to the Utherverse resource folder... don't! Doing so would technically be a violation of the TOS. And any files you did add (which you should not do) would only be heard by you.
The best way to use this script is to use a .wav file hosted somewhere on the internet. There are a number of sites out there that allow you to use sound files they make available for free. And those with access to a hosting site of their own can upload sound files they purchase or create and use them from there. Just about any web hosting site on the internet is also capable of serving up .wav sound files.
So once you have the .wav sound file chosen that you want to use, grab the URL and paste it into the first box labeled appropriately "URL".
Next, you will need to determine if you want the sound to start playing automatically, or not. Setting the Auto-Start option will make the sound play as soon as someone enters the property. (more about who hears the sound later)
Next, you will want to set the Volume. Now this one is a bit tricky. Obviously you can set the volume to anything from 1 (most quiet) to 100 (most loud). However, if you intend to use the 'Proximity' option, the volume you choose is very important.
Proximity, which is the next setting in this script, is based on a number of things. One, your proximity to the prop, or how close or far away you are. It is also based on the volume of the sound being played.
But where things get tricky are the placement of the prop and its orientation. In Utherverse, World Sounds (which this one technically is) are directional. That is, they are not just blasted throughout the entire region, but are fixed on a single position, and where you are in relation to that position, determines how you hear the sound (to the left or right, or infront or behind). What also matters is the rotation of the prop, in regards to which ear you hear it out of, for stereo sounds (if you hear it in your left ear and think it should in to the right, rotate the prop 180 degrees).
And the last thing that seems to play a part in the volume and proximity of the sound, is the size of the property you are in. For smaller properties, proximity seems to be much more sensitive. What this means is, if you set the volume to 100 and enable Proximity, it isn't going to matter where you are in the property. It's going to be super load.
For the property I have tested (which I will show below) I found that a maximum volume of 50 works best. Anything beyond that and it didn't seem to matter how far away I was.
Now obviously, if you choose not to enable Proximity, the sound is going to play at whatever volume you set throughout the entire property.
The last setting in this script is "Loop Sound", which I suppose you can think of as "Repeat". Basically it repeats the sound however many times you specify, up to 9998 times. If you set this value to 0, the sound will play once and stop. If you set it to 9999, it repeats indefinitely.
A couple of things to note, because I'm sure you are probably already wondering. "Activate on Load" is not required for this script, and ultimately has no effect. That's what the 'Auto-Start' setting it for. However, if you want to be able to start and stop the sound manually, you will need to set the "Clickable Trigger" option under the State tab.
And lastly, before we get to the demonstration, I want to talk about who hears what when the sound is played.
When a person enters the property, if the sound is set to Auto-Start, they are the only ones to hear the sound. However, if someone else clicks on the sound (providing that it is Clickable) or if the sound is triggered in another way (using "Trigger Linked Script" ) , then everyone in the region will hear the sound play. Of course proximity comes in to play here if that option is enabled.
Ok, that's enough talking. Let's get on with the videos.
I'm going to show a series of 5 videos, each at different distance, starting from furthest away. This will give you an idea of how proximity works.
This first video will be really quiet, so you may need to turn your speakers up to hear it.
And a little bit closer, again the sound will be somewhat quiet in this one.
And closer still... the sound will be louder, so adjust your speakers accordingly.
And now just a few feet away. This one will be much louder, so be careful not to wake the household.
And finally, right ontop of the prop. Again... loud! Mind your ears.
And there you have it.
I hope I didn't lose anyone with this explanation. I do tend to get a little involved when I explain things.
Enjoy.
-Vie
"The definition of insanity is doing the same thing over and over again and expecting different results." - Albert Einstein VC Designs (Viegoth Customs) Profile Message -
|
14 users thanked Viegoth for this useful post.
|
A_Seddy on 9/26/2020(UTC), marta on 9/26/2020(UTC), Christine_x on 9/26/2020(UTC), Pytch on 9/26/2020(UTC), Loving_INTENSE on 9/26/2020(UTC), Celendra_S1 on 9/26/2020(UTC), Bad_Timmy on 9/26/2020(UTC), Silesa on 9/26/2020(UTC), Cala_ULIKHYI on 9/26/2020(UTC), Anhton_Novo on 9/26/2020(UTC), Sandra_SD_SoF on 9/27/2020(UTC), Sunrider56 on 9/27/2020(UTC), Pierrot13 on 9/27/2020(UTC), Lindaatje on 12/8/2020(UTC)
|