Hello everyone,
First of all, I would like to wish you all a Merry Christmas. Take care of yourselves, celebrate with your loved ones in peace and harmony.
Today is the fourth Sunday in Advent. At the same time, however, it is also what is known in Germany as Christmas Eve, the day on which presents are given.
That's why today's gift in the Advent calendar is a little more opulent.
The basis of the gift is the stone lantern that I gave you 22 days ago,
in post No.28. Follow the installation instructions in this post. The size should then be
1.00 x 2.00 x 2.00.
Place it in the corner of your moat in the Zen garden, as shown in the screenshot.
Place the Prop "
Lantern" in its center,
Unlit checked, otherwise as it is set by default.
Then place a "
Primitive Halfcylinder" with a size of
0.50 per axis on the stone lantern. Please give it the texture that now follows here, the texture of a spring stone, like the stone lantern, also made of granite. Make sure that the spring stone protrudes evenly beyond the stone lantern on all sides.
Now clone the primitive halfsphere twice, the
first clone gets the size of 0.51 per axis, the second 0.52 per axis.Both clones must be placed precisely over the Spring Stone.
Now give these two halfspheres the "
Animated Texture" script and select from the Drop-Down-List the "
waterfall1.spr." animation in the "
Sprite" box. In the State tab, please check "
Unlit" and "
Texture Translucent" with the value 100. Finally,
rotate one of the two clones with the animated texture by 90°, regardless of whether one sphere is at 0° and the other at 90° or 270° and which is the upper and which is the lower sphere. However, they must not both be at 0° and 180° or 90° and 270°.
Next you need two "
Primitive Cylinders", one in the size of 2.83 x 1.00 x 2.83, the other in the size of 2.84 x 1.00 x 2.84[/b][/color]. Script is like the Spring Stones above, i.e. "Animated Texture" with waterfall1.spr as sprite, in the State tab also check Unlit and Texture Translucent with the value 100.
Finally, make a "
Sign_01 Animated" prop and
give it the size 1.0 per axis. Script must be "
Animated Texture" again, this time as a sprite
waterfall1 ripple.spr. In the State tab, follow the same procedure as above, i.e. Unlit and Texture Translucent with the value 100.
And there you have your fountain, which you can now place with the other stone lanterns in every corner of the Zen Garden using clones of the first fountain.
I'm off to the Christmas market at Holiday Traditions and then straight to bed, have a good day everyone,
divingA
He who does not submit to the laws, must leave the area where they apply. (Johann Wolfgang von Goethe)