Ohio_Rider_FU2 wrote:Quote:Okay...
HOW the hell do we do THAT??
There's no MoveToRegion script in the list, even when you click for 'advanced'.
No script=No portal
AND
How do you differentiate, between say, your Zaby, and your friend's Zaby, and your worst enemy's Zaby? (In other words, how do you isolate an individual's Zaby to rig the portal up from your end, to theirs... and then if they want to port to you, having them rig it up so they can?)
The way you differentiate (if you read the HowTo for making a portal) is in the parameters you enter for the script. The Dim# of the destination Zaby specifies the exact region, the X,Y, and Z coordinates specify WHERE in that region you'll warp in at, and the Yaw indicates which direction you will be facing.
Of course, that information is useless until they get the MoveToRegion script added.
AHHH... GREAT...
See, that's what I wasn't getting here.
You've got people saying, "Oh hey!!!! You CAN do THIS!!!"
I go to the editor to TRY to do it... and it doesn't match up at ALL with the instructions... So lacking the proper named script, I look and figure, "Maybe they renamed it?".
And I look again and it's like, "Okayyyyy... what I'm seeing here's not gonna get this done..."
THIS was actually my first project to tackle, because my Domme and I, got apartments... she got the ritzy job and told me to grab a basic number, and then we'd rig them together... AND my task then, would be, to be her interior decorator.*lol*
SO...
IN a NUTSHELL...
NO we CANNOT add portals at this time, to link our Zaby's together, or to transport over to our favorite little spot in RLC...
This feature is NOT yet active in the production client...
The issue of warping between roomies apartments, is 'on hold', but not forgotten at this time.
Thanks Ohio_Rider... that's a help.*s*
The most dangerous animal on earth, is an intelligent, angry woman."