Rank: Seasoned Forum Member Joined: 9/21/2010(UTC) Posts: 1,206 Medals:
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marta;1662922 wrote:Paul_FW;1662919 wrote:Viegoth;1662897 wrote:Chantal;1662896 wrote:Viegoth;1662895 wrote:If you want everything in the club to be affected by lighting, you need to change all of the props in the lighted area so that they accept lighting effects.
There are 3 prop states (on the States tab) that change how a prop is affected by lighting.
- Unlit (or Texture Unlit)
- Emissive
- Ambient
The most critical being the Unlit state. This must be unchecked, otherwise, lighting has no effect on the prop.
The other 2 (Emissive and Ambient) determine in what way and how much the prop is affected. The lower the setting, the more lighting will have an affect.
If you set these on all of the props in your club, then you should be able to get the effect you want, providing you have set up lighting properly. The lighting box must cover each prop you want to affect, and must be set to Activate on Load.
4. Diffuse From my own experience, Diffuse doesn't seem to make a difference in how a prop is affected by lighting. With Unlit unchecked as all previously stated as that is the equivalent of setting Ambient light to value 255 full white light, respectively Ambient and Diffuse settings allow the prop to react to either light sources created by the Light area settings and the Create light in the designated area. i.e.area in the trigger box or a lamp creating additional light assigned to the area by naming. Always remembering that with 2D signs and flat props you can also use the Z scale on 2 dimensional props to increase or decrease how the prop reacts to light as well, smaller value=brighter larger value=darker reaction, obviously this can not be used on a 3 dimensional prop as it would alter the scale of the object, so if using a sign or brick wall for a floor/wall and scaling it up a lot it would react less, but can be compensated with the Z scale so reducing the need to patch work excessively, depending on texture stretch of course. Just to clarify the three light settings in the State menu "Emissive": - The light that the prop has itself, that, light increases its own brightness, and it is white light ever. From 0 (not at all) to 255 (maximum). Note that this light 255 is equal to "Unlit". "Ambient" is the intensity with each prop takes the "Ambient Color" light. With 255 takes light exactly as it was in the trigger light, and decreases to 0 which assumes no ambient light. "Diffuse" is the intensity with each prop takes the "Color directional." Light, as the ambient light, but with directional light I think depending on how you set up the light and the effects you want to achieve, all three adjustments are important. Personally, in my works I need to adjust the "diffuse" too, both due to the fact that I adopt a lot of directional light and, as Paul said, is often necessary to adjust the intensity of illumination of the props on a small scale and for custom objects, this is very common. Thanks Marta Was only on my first Cup of coffee ! yes Emissive is the white light Ambient and Diffuse relates to lighting created,, I try to use Emissive as little as possible, only in situations where nothing else is possible other than Individual, prop lighting placing a very small light trigger box area on the prop co-ordinates so as not to catch an avatar in the tiny light area if above avi waist height,, there is always a way, to avoid using Emissive EDIT: Forgot to say, when using the Z scale on 2D props for intensity of how the prop reacts to light settings, the Double side of any 2D prop does not react with lighting, always use the Single side of the prop facing the Side that is visible when the prop is Pulled
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