Part 3 : Upload options: Models, Layers and "Decals"
This is probably the most confusing part of the whole clothing upload process. Its not really consistent and its easy to get the texture uploaded wrong, either onto the wrong body part or using the wrong layer or "decal" .
If all you ever want to do is tattoos then the info I put in the last email will be enough. But I have a hunch you won't stop there.
Soon you'll want to make boots you saw somewhere and next thing you'll be hunting free texture sites at 4 AM for pictures of buckles LOL.
As you know just from just getting dressed, there are 4 layers in here: Clothing, Sex Clothing (underwear), Tattoo, and Skin.
Skin and Tattoo stay on when getting your freak on LOL, Clothing and Sex clothing come off.
Clothing is probably the least consistent of all the layers in here. Because they added some parts of it haphazardly and after the fact you have to really investigate how to upload something before picking the mesh/making it/uploading it.
For instance, say you are working on a texture using the HF_Upperbody_Nude.jpg map.
These are the settings you'd need to upload it as a female torso tattoo:
Gender: Female
Model Category: Female torso nude
Model: Torso Nude
Layer: skin
Decal: Tattoo
However if you want to use that same image as a tight-fitting female shirt, you would use these upload options instead:
Gender: Female
Model Category: Female torso <--different
Model: Skinny Top <--different
Layer: Skin
Decal: Clothing <--different
Now say you want a frilly skirt to go with that tight female shirt.
Using the HF_Lowerbody_frillyskirt.jpg mesh, you would upload the texture using these parameters:
Gender: Female
Model Category: Female legs
Model: Frilly Skirt
Layer: Clothing <---Not skin, and no decal!
Most of the bottoms in here are older and so only have 1 layer available (Clothing) with no "decal".
And shoes, glasses, hair, and attachments like that are all Layer of Skin, Decal of Skin, always.
I know this is confusing as hell. You do get used to it. And the best advice I can give you is to analyze the outfits you already own for info about which model, layer, and decal the parts of the outfit use.
For example: if an outfit part says skinny top skin(clothing) in the catalog then you know the model used is skinny top, the layer is skin, and the decal is clothing.
General rule: The "model" generally corresponds to the name of the UV map from Part 1 you need to use for that item (except in
the case of Skinny Top, which uses the HF_UpperBody_nude map. Skinny jeans are the same, they use HF_Lowerbody_nude. Or the HM_ one for men).
It gets even more involved when you have to add double layers to prevent gaps and bleed-through, but I won't go into that now. Maybe someday in part 5 LOL.
End of Part 3.