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Blurry Texture and oversized
ASultryWmn
#1 Posted : Saturday, April 18, 2020 11:31:35 AM(UTC)


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Why are my textures coming out blurry? Everyone else looks so nice and crisp.
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Never_Lost on 4/20/2020(UTC)
RANDY_1970
#2 Posted : Saturday, April 18, 2020 2:08:00 PM(UTC)

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ASultryWmn;1635128 wrote:
Why are my textures coming out blurry? Everyone else looks so nice and crisp.



some make their own textures. I go in and rescale the world textures before I deco. There is away. You can PM in the world and I'll show you how then you will never worry about it.
4 users thanked RANDY_1970 for this useful post.
ASultryWmn on 4/18/2020(UTC), Never_Lost on 4/20/2020(UTC), Sandra_SD_SoF on 4/22/2020(UTC), A_Seddy on 4/22/2020(UTC)
Zaya_Designs
#3 Posted : Wednesday, April 22, 2020 6:28:25 AM(UTC)

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And if you want to learn to make your own textures, get knowledge of sizing for pc, or love to have some made some for you for whatever reason. Just mail me.

Zaya_Designs
Ztudio 9
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Sandra_SD_SoF on 4/22/2020(UTC), A_Seddy on 4/22/2020(UTC), Anhton_Novo on 4/22/2020(UTC), ASultryWmn on 4/22/2020(UTC)
Peaches_TPF
#4 Posted : Thursday, April 23, 2020 2:14:00 AM(UTC)

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ASultryWmn there are 2 things that are very important.

The first is having the dimensions of your graphics (in pixels) a power of 2, e.g. 1, 2, 4, 8, etc. If they aren't the graphics system has to work harder to display stuff. This may be the single largest contributor to lag after lots of avis.

The second is not intuitive. If your screen size is say 1028 and your texture will cover 1/2 of the screen then 512 seems perfect. But NOOOOOOO it doesn't work that way. Why ????????? By trial and error it seems that having larger resolution textures helps with clarity. You will take a onetime lag hit on prop downloads but it may be worth it to have beautiful textures. When making your hi res textures don't forget to make them a power of 2. Good luck Smile
4 users thanked Peaches_TPF for this useful post.
A_Seddy on 4/23/2020(UTC), Sandra_SD_SoF on 4/23/2020(UTC), Anhton_Novo on 4/23/2020(UTC), ASultryWmn on 4/23/2020(UTC)
A_Seddy
#5 Posted : Thursday, April 23, 2020 4:51:14 AM(UTC)


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Another important factor is the size of the surface to cover with a given texture. For larger surfaces tileable props provide the solution. A complete list including their tiling factor can be found here: Tileable Props
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Sandra_SD_SoF on 4/23/2020(UTC), Anhton_Novo on 4/23/2020(UTC), SaphyreRose on 4/23/2020(UTC), ASultryWmn on 4/23/2020(UTC)
Anhton_Novo
#6 Posted : Thursday, April 23, 2020 9:55:25 AM(UTC)


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Hello,

As previously stated the texture sizes should be powers of two on the sides. These sizes are as follows: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 or 2048 pixels. The textures do not have to be square, i.e. width can be different from height.

Standard image formats are JPEG (Joint Photographic Experts Group) and PNG (Portable Network Graphics).

JPEG has a lossy compression which means it can lose image quality each time it is opened and edited in programs such as Photoshop, Gimp, Paint.Net, etc. Often it will give you a smaller file size but it not the best option for images with text or straight lines. JPEG is best for photographs. Many programs have options when saving JPEG files for the amount of compression to reduce the file size. A higher compression will result in a smaller file size but also a lower quality image. Transparency cannot be used with JPEG files.

The compression for PNG files is lossless. It will maintain it's quality when opened and edited and re-saved. This format is good for images with text, lots of detail, and high contrast. PNG files also support transparency. On the down side the PNG can, but not always, be larger in size.

Overall both work well for certain types of images. It may be best to play around with both formats to see which works best for you.

I hope this information helps.

Best,

Anhton
5 users thanked Anhton_Novo for this useful post.
SaphyreRose on 4/23/2020(UTC), Sandra_SD_SoF on 4/23/2020(UTC), ASultryWmn on 4/23/2020(UTC), A_Seddy on 4/23/2020(UTC), LazTopCat on 4/26/2020(UTC)
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