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robert_time
#1 Posted : Wednesday, May 15, 2019 12:28:09 AM(UTC)

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my question is this , i noticed after i made transparent window and i set image behind the window so it could be seen, it works fine, but when you walk around it seems the image behind the transparent windows is not there at certain angles, i use to know this years ago how to fix but i lost memory since that time, any fixes for this problem ? anyone

thank you.
Luna_HD
#2 Posted : Wednesday, May 15, 2019 1:43:19 AM(UTC)

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Joined: 3/15/2014(UTC)
Posts: 738
robert_time;1585774 wrote:
my question is this , i noticed after i made transparent window and i set image behind the window so it could be seen, it works fine, but when you walk around it seems the image behind the transparent windows is not there at certain angles, i use to know this years ago how to fix but i lost memory since that time, any fixes for this problem ? anyone

thank you.

I’d have to be in world to check it for sure but muck around with z buffer and render priority. It is one of those, either tick z buffer or put 1 in render priority. Someone will correct me if I’m wrong for sure lol. The best way though is to put them together in paint.
Chantal
#3 Posted : Wednesday, May 15, 2019 3:04:39 AM(UTC)


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Luna_HD;1585776 wrote:
robert_time;1585774 wrote:
my question is this , i noticed after i made transparent window and i set image behind the window so it could be seen, it works fine, but when you walk around it seems the image behind the transparent windows is not there at certain angles, i use to know this years ago how to fix but i lost memory since that time, any fixes for this problem ? anyone

thank you.

I’d have to be in world to check it for sure but muck around with z buffer and render priority. It is one of those, either tick z buffer or put 1 in render priority. Someone will correct me if I’m wrong for sure lol. The best way though is to put them together in paint.


Don't use z-buffer for this. Set texture to be translucent on the window, you might need to play with the value 1-255, don't leave it at 0. If the image is still dissapearing then use render priority, though you shouldn't need render priority if either one of the images is not set to texture translucent.

You can learn more about this here:

https://utherverse.fandom.com/wiki/Prop_Editor
I setup a Discord for everyone!

Feel free to join at: https://discord.gg/4CgshQF

Need some help, visit: https://utherverse.fando...om/wiki/Utherverse_Wiki
2 users thanked Chantal for this useful post.
Loving_INTENSE on 5/15/2019(UTC), Luna_HD on 5/15/2019(UTC)
robert_time
#4 Posted : Wednesday, May 15, 2019 3:21:43 AM(UTC)

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thank you Luna_HD

i set the render priorty to 1 on the image istself and that fixed it !
Luna_HD
#5 Posted : Wednesday, May 15, 2019 1:12:55 PM(UTC)

Rank: Seasoned Forum Member

Joined: 3/15/2014(UTC)
Posts: 738
Robert_time_DLV;1585782 wrote:
thank you Luna_HD

i set the render priorty to 1 on the image istself and that fixed it !

Yw Robert and what Chantal said is true too, I forgot about text trans. The easiest way though is to put the images together....


.

Here's one for you. It's easy to do but if you need help with it just ask.
1 user thanked Luna_HD for this useful post.
LazTopCat on 5/15/2019(UTC)
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