o_Fabian_o;1575036 wrote:thanks for all information .)
I am still not sure if i have one texture and use it in a proberty 10.000 times will it be just one time upload or 10.000 time and I have the biggest lag ever
thx fab
Ur question doesn't make much sense. There goes in a lot more then this thinking. The real question here is load on the computer, which is the rendering. This is what affects lag on most computers other then connection.
Now to break it down, and this will be fairly technical. Adding an image, depending on type of caching will cause the image to load up into your ram. Depending on which type of cache, which in utherverse could add the image load 3 times into the ram. Therefore its best to not choose multiple methods of caching within a single property, though thats another story in its intirety. Now adding copying that same prop and same texture should not increase ram usage at all as long as the cache is the same (so a first copied prop set a new type of cache will most likely still load this twice into the ram). Now copying this same prop and this same image a second time will cause this to load no additional ram.
That said, moving your avatar or camera will have to attribute resources from your computer to calculate the new values of what your seeing. While things are in a state of ram, therefor loaded. Having 2 images of the same type on different vectors would cause cpu load. From my expierence there is very little to no use from my gpu for any of these calculaties, that said the final render of the camera is compleetly gpu controlled and henceforth also creates it accordingly.
Adding a new prop with the same image however is a story entirely different as this causes additional ram, this is prolly a leak never fixed by the devs. So in short using the same prop and same texture should not cause additional stress on ram but it will causes additional stres on fps rates and some cpu usage for the calculations.
As I don't really see anyone making places with 10000 the same props on the same spot with the same texture, you have to account for some resource use no matter what. Optimizing your images is far more benificial to prevent lag in location. Highly optimized images on any props, can easily succeeed the 5000 or 10000 props in locations. I have build many places with huge prop counts and even some of the slowest computers (7 ish years old) have been able to visit my places without a problem.
One caviat though, distance is a big factor for the rendering load, and this is also depending on the leaf static properties of props in the property your building at. Therefor not all properties are suitable to build many props at. And with many I mean 3000 or more. Building large places requires understanding and knowledge about decorating. There is many facets you need to master if you want to build really large lag free places.