LittleJenn;975380 wrote:
1024x1024 resolution of those same skin/clothing textures would use only 33MB of video memory. 512^2 images would use 8.25MB. There is no good reason to use textures over 1024x1024 and in the vast majority of cases, no reason to use higher than 512x512.
The only is funny
512x512 uses around 800kb each texture.
In addition to the above calculation
30 Avatars (each 33 MB) => 1GB Video memory for Avatars
And then there is a area surrounding, which sonsumes memory too.
Happy Laggy.
Its against, what I read, but does the "Texture Quality", which can be choosen in Client affect the texture size (for example: Full= Highres Textures, Mediaum=512 Textures and low means 256 textures)?
I am not familiar how this theoretically works; and theory doesnt matter. It would be nice if someone of the coders can loose a word about the following:
1) are the submitted textures used 1:1 for ingame
2) is there a client setting to override this?
3) (if 1) Please make an update immediately to allow the clinet to choose which texture size is used. The Downsampling can be done on server or on client size, doesnt matter, but it would be nice to decide, if I want to see 128,256,512,1024 or 2048 textures (Im pretty sure there will not be difference to see. I do not know anyone who has a that high screen resolution
I bet such an option would be a big improvement for gamefun (because lag isnt funny at all)