Rank: Rising Forum Member Joined: 12/9/2014(UTC) Posts: 51
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this is what i got From the forums but i have seened it better done. i have balls that forun and wondered how to get away from them if i could
For steam put in a multicolored sphere and set this;
Prop: Sign_01 Animated Script: Attach Emitter (check Advance)
Texture File: cum.png Particle Life: 60 Emitter Life: 1000 Particles Per Sec: 10 more or less fog Speed: 50 Start Scale: 2 End Scale: 2 Fade In: 100 Fade Out: 1 Enable fade: check Alpha Scale: 0.10 Spawn Cube X: 1000 Spawn Cube Y: 50 Spawn Cube Z: 50 NormalX: 0 NormalY: 0 NormalZ: 1
Then set the sphere to invisible, in the state tab.
start with this...this is what i use for steam in a hot tub........ should be able to adjust the fade in the state tab to make it more transparent
Heres Dry Ice, good for dance floors and I use it in the hot tub and sauna too;
Prop: Sign_01 Animated Script: Attach Emitter (check Advance)
Texture File: cum.png Particle Life: 60 Emitter Life: 1000 Particles Per Sec: 10 Speed: 50 Start Scale: 2 End Scale: 2 Fade In: 100 Fade Out: 1 Enable fade: check Alpha Scale: 0.10 Spawn Cube X: 1000 Spawn Cube Y: 50 Spawn Cube Z: 50 or 1000 NormalX: 0 NormalY: 0 NormalZ: 1
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3 users thanked Ashley_Dragon for this useful post.
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Rank: Seasoned Forum Member Joined: 8/12/2012(UTC) Posts: 746 Location: I hang with RLC friends whenever I can. Medals:
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Hi Ashley,
These scripts look like a good start for creating the effect that you want. The best way to achieve this is just by trial and error with the various settings. The various combinations will produce very different results.
Texture File: cum.png (this is one of the better ones for fog/snow) Particle Life: 60 Emitter Life: 1000 Particles Per Sec: 10 more or less fog Speed: 50 Start Scale: 2 End Scale: 2 Fade In: 100 Fade Out: 1 Enable fade: check Alpha Scale: 0.10 (transparency for the emitter) Spawn Cube X: 1000 (area of space used in X direction) Spawn Cube Y: 50 (area of space used in Y direction) Spawn Cube Z: 50 (area of space used in Z direction) NormalX: 0 X Direction the emitter/particles will travel (ranges from -1.0 to 1.0) NormalY: 0 Y Direction the emitter/particles will travel (ranges from -1.0 to 1.0) NormalZ: 1 Z Direction the emitter/particles will travel (ranges from -1.0 to 1.0)
Just play around with the settings and soon you should come up with something you like. If you need more assistance just PM me when I'm in world.
Best,
Anhton
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5 users thanked Anhton_Novo for this useful post.
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