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outside a zaby
Prncs_ROS_CNV
#1 Posted : Monday, December 11, 2017 6:44:03 AM(UTC)

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I am trying to get outdside a zaby when I do get outside I am set to fly but stuck in the spot wont let me fly up I would like to know what an x y z setting is so I can try it. Or does anyone know once you are outside why your avi wont fly and she is in fly position thank you
_Emu_
#2 Posted : Monday, December 11, 2017 7:11:48 AM(UTC)

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RAY_OF_SUNSHINE;1512008 wrote:
I am trying to get outdside a zaby when I do get outside I am set to fly but stuck in the spot wont let me fly up I would like to know what an x y z setting is so I can try it. Or does anyone know once you are outside why your avi wont fly and she is in fly position thank you


It depends on which type of zaby youre using. Not all of them have a useable outsided area. Some almoat unlimited space and some you are confined within the city limit.

Standing on top of the roof you are at Y=2563 so try using X=1000 Y=2570 Z=5295 on your prop.

If you can't move once you've jumped to a set of co-ordinates then that area is un-usable.


If you want to post which Zaby type you are using then someone on here can probably share the useable coordinates
2 users thanked _Emu_ for this useful post.
LazTopCat on 12/11/2017(UTC), Anhton_Novo on 12/12/2017(UTC)
Loving_INTENSE
#3 Posted : Monday, December 11, 2017 7:32:19 AM(UTC)


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Joined: 12/1/2012(UTC)
Posts: 3,168
_Emu_;1512010 wrote:
RAY_OF_SUNSHINE;1512008 wrote:
I am trying to get outdside a zaby when I do get outside I am set to fly but stuck in the spot wont let me fly up I would like to know what an x y z setting is so I can try it. Or does anyone know once you are outside why your avi wont fly and she is in fly position thank you


It depends on which type of zaby youre using. Not all of them have a useable outsided area. Some almoat unlimited space and some you are confined within the city limit.

Standing on top of the roof you are at Y=2563 so try using X=1000 Y=2570 Z=5295 on your prop.

If you can't move once you've jumped to a set of co-ordinates then that area is un-usable.


If you want to post which Zaby type you are using then someone on here can probably share the useable coordinates



Here is a remarkable post about breaking out, from SifuPeter:

SifuPeter;1279780 wrote:
Matrix style building

There is a view horizon distance of 42300, a prop is not drawn even if it could be seen. As result a prop simply disappears.
We can use this engine optimization to our advantage by creating scenes at point within the zaby.

The first advantage of building in such scenes is raw speed. Many props together tend to clog the graphics engine to a standstill.
We instantly understand that props in the kitchen next door are invisible for us. The graphics engine only figures that out after working through all the props.
So by moving the room with all its content to a different cube or bubble we then can greatly reduce the lag.

The second biggest advantage is that builds can progress much quicker. Example a castle. You could start with just a single room. Then in another bubble build a dungeon. Add MTL scripts on the doors back and forward. Maybe later you add a corridor. Re-link the previous doors so they now connect to the corridor.
With each added space, the castle would grow and yet still be livable. A mono space castle would take a considerable amount of time to make before things start to look finished. You can also decide to redo your bedroom and making it a different shape room or different size without having to rebuild your entire castle.

A third advantage is that it allows for different times or events. One of the first places i made in this model was for a lady with a dangerous fetish in real life. She had this dream of being taken from parking lot, tossed in the back of a car, then escape, still be caught again and then violently sexual enjoyed on stage by a large group of strangers. After she would come close to her car in a simple parking lot with some shady dudes, a trigger would pull her inside the trunk of the car, (which was inside the bsp so she could not move and only escape by finding a tiny clickable trigger to arrive in a street, the only gate that would let her out led to a garden... a house etc... each stage there would be only one way out: the next scene.

There is an obvious disadvantage too, certain props will be repeated, like sky boxes, and certain 'cardboard' fronts might appear more than once. You might also have to make screen shots from say the front of the castle, then cut it out and shrink it to be displayed in a forest that leads to the castle. I have seen a place with 12000 !!! props which really did not have significant lag (despite the somewhat more intense initial load)

Another disadvantage is that when you fill all 26 spots then finding each other can become something of a puzzle.

The space of the zaby itself is best avoided. The city around the zaby has a fair amount of lag associated with it.

So to calculate where the centers of such bubbles can be:
Since the MoveToLocation(MTL) script only does allow number smaller than 100k we must use smaller numbers than that or use the MoveToOwnedStartPoint (MTOSP) script. The second requirement is that each bubble does not interfere with others. A Sky-10 with scale 22 xyz gives about 44000 diameter space. Standing at the edge you should just about see a hole in the other side. Since mostly people will not walk to the absolute edge this gives the largest amount of space. Standing at the edge we then should not see any other bubble. This suggest a distance of 1/2 + 1 + 1/2 of the viewhorizon or 2 x 42300. Rounding it off upward would be about 90k. So if the center of what we build is 90k away from any other part then we would indeed have the freedom to walk around in such space without interference.
Imagine a rubic cube or a matrix with 3 x 3 x 3 or 27 cubes. You could think of the default zaby as being the invisible center. Each bubble would be self-contained and not lag out other bubbles even if you would use extensive animations.

Original i did use +90000y for above the zaby. However a recent stair bug above the 64k has lowered the y number to 50k.

To start such building you might want to make a 'switchboard' inside the zaby. Best use simple props that symbolize which scenes to expect and place them around a center point. Then create a surfacewater02, make it scale 3xz 1y and put the location as per the following tables and make it collidable. You might also directly put a sky_10 scale 20xyz with an appropriate image. Then put the MTL script on the prop with the same xz numbers but the Y 571 higher ( so 50571y, 571y, -89429y). A great advantage of such switchboard is that it also keeps track of what spaces are used and which not yet.


---- Confirmed outside space in layouts -----
12 469 472 473 1058 1079 1139 1142 1143 1202 1203 1581 1584
boardwalk (do not know the layout number)
example 1142 = Basic Zaby Layout 1 with Kitchen V3

--- above the zaby
+90000x +50000y +90000z
+90000x +50000y 0z
+90000x +50000y -90000z
0x +50000y +90000z
0x +50000y 0z
0x +50000y -90000z
-90000x +50000y +90000z
-90000x +50000y 0z
-90000x +50000y -90000z

--- around the zaby
+90000x 0y +90000z
+90000x 0y 0z
+90000x 0y -90000z
0x 0y +90000z
0x 0y 0z This is inside the city itself, commonly in the second room
0x 0y -90000z
-90000x 0y +90000z
-90000x 0y 0z
-90000x 0y -90000z

--- below the zaby
+90000x -90000y +90000z
+90000x -90000y 0z
+90000x -90000y -90000z
0x -90000y +90000z
0x -90000y 0z
0x -90000y -90000z
-90000x -90000y +90000z
-90000x -90000y 0z
-90000x -90000y -90000z

---- Limited free space in layouts ----------
Basic Park 1155 1154
L shape
+90000x +50000y +90000z
+90000x +50000y 0z
+90000x +50000y -90000z
0x +50000y -90000z
-90000x +50000y -90000z

---- No space in layouts --------------------
1057 1060 1061 1083 and most of the ones not not mentioned above (regularly new layouts come out, i have not tried the cargo ship yet)




Some other posts in same thread are useful too!



3 users thanked Loving_INTENSE for this useful post.
_Emu_ on 12/11/2017(UTC), LazTopCat on 12/11/2017(UTC), Anhton_Novo on 12/12/2017(UTC)
Prncs_ROS_CNV
#4 Posted : Monday, December 11, 2017 10:26:29 AM(UTC)

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I m trying to see if you can get outside the MEDIUM VACANT CLUB
Channy
#5 Posted : Monday, December 11, 2017 11:13:51 AM(UTC)

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CAUTION if you building:

Do NOT go above 100000 in the Y axix IF you plan to use the "move to" script within your property..i.e. a door to second floor...this script has a cap of 100000.

This is regardless what property you gonna use
Our showroom:

vww://utherverse.vww/@141443/showroom
3 users thanked Channy for this useful post.
LazTopCat on 12/11/2017(UTC), Loving_INTENSE on 12/12/2017(UTC), Anhton_Novo on 12/12/2017(UTC)
__Dusty__
#6 Posted : Monday, December 11, 2017 11:17:05 AM(UTC)


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Joined: 5/2/2012(UTC)
Posts: 4,025
RAY_OF_SUNSHINE;1512018 wrote:
I m trying to see if you can get outside the MEDIUM VACANT CLUB


You cannot build outside the clubs. The space is restricted.
“Knowing a great deal is not the same as being smart.” (Carl Sagan)

Quoted by:_Ga_Peach_
Best Forum Hugs Award goes to __Dusty__
3 users thanked __Dusty__ for this useful post.
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_Emu_
#7 Posted : Monday, December 11, 2017 2:28:15 PM(UTC)

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_ChanyQuinn_;1512020 wrote:
CAUTION if you building:

Do NOT go above 100000 in the Y axix IF you plan to use the "move to" script within your property..i.e. a door to second floor...this script has a cap of 100000.

This is regardless what property you gonna use


In addition to this...

Don't use the Move to owned startpoint script if you ever intend to sell the layout as the doors will send you back to the original property
4 users thanked _Emu_ for this useful post.
__Dusty__ on 12/11/2017(UTC), Loving_INTENSE on 12/12/2017(UTC), Niki_Deus_PCD on 12/12/2017(UTC), Anhton_Novo on 12/12/2017(UTC)
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