Creating a moving Transparent animation that will work in game. What I mean by "that will work in game" I mean that the frames wont stack on top of each other.
I have a feeling theres some kind of coding im missing or maybe im using the wrong program? I've seen it done all over rlc, so I know this is possible.
In the short video bellow you'll see the issue, you see the past frames behind the current one, so now it just looks like a start blob on acid.
I've tried just a really super simple square until i can get the mechanics on this right, heres how i have the frames set up as well as my publish settings
Heres a couple of the samples that ive already tried but arent working, I dont think its my settings on the prop, I think it has more to do with the flash (swf) file.
http://img110.xooimage.c...etest_3_256-51935dd.swf
http://img110.xooimage.c...uare-rotate-519573e.swf
I know theres something im missing, either some kind of coding or maybe i need to run it thru another program?
Im exporting it directly as a swf so i dont have to worry about losing the transparency.
I think the short explanation of what Im trying to do is to make sure the frames are not stacking on each other.
Any and all help is greatly appreciated.
Oh and the program im using is Adobe Annimate CC 2015.2 (yes i know i need to update
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