the scenario:
im using a 3d_sign to make wall(s) with nice brick texture the reason behind this is the texture goes to both sides evenly and i wont have to worry about the tops and bottoms being blank. in short its uniform.
the problem:
being a realist and seeing how in real life we can not walk through walls i need it to collide. HOWEVER as i increase the size, the collide puts me further and further from the edges. What i need is to be close to end edges like in real life not 20 feet away.. any ideas on this??
UPDATE:
ISSUE SOLVED!! using blank sign_01 add collide then transparent, next resize it within until i get proper collide..
also thank you Rieder for the heads up and ideas in-world..