Trigger boxes don't work that way. In fact, the word "trigger" is something of a misnomer. Scripts attached to a trigger box are always playing. They don't trigger when an avatar enters them. I guess you can think of a trigger box as more of an effect box. Things are visible inside the walls of the box, but end at those walls.
Here's what I have learned about scripts in Utherverse over the years.
Scripts used in Utherverse are constantly running from the moment you load into the region until you leave.
Some scripts are "Mass Effect" scripts, which means they affect the entire region. Other scripts are "Area Effect", which means they affect a specific, defined area. And some scripts are "Direct Effect", meaning they only affect a specific object (prop).
Trigger Boxes are designed to allow "Area Effect" scripts to affect an entire 3-dimensional area by defining that area within its walls. But, scripts applied to a trigger box are still constantly running within the bounds of the trigger box, and once an object (prop or avatar) moves within those bounds, the effect of the script is seen.
Audio is a "Mass Effect" script, and therefore isn't limited to an area or boundary. Which means it will play regardless of where it is use.
"The definition of insanity is doing the same thing over and over again and expecting different results." - Albert Einstein
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