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trigger box question
elmerfudddaffy
#1 Posted : Sunday, May 01, 2016 9:55:32 AM(UTC)


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Ok folks maybe I missed it, maybe what I want to do cant be done but here goes. I am trying to setup a trigger box so that when and only when someone enters the trigger box a audio file plays. I have tried using the play music script but even with trigger checked in the state tab it starts playing immediately even with me well outside the box. I am aware that it would continue to play once I left the box and that is fine for my purposes even desirable. So my question is what i'm trying to do even possible, if so how?


vww://utherverse.vww/@129967/@829894
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DurtyJay on 5/1/2016(UTC)
DurtyJay
#2 Posted : Sunday, May 01, 2016 10:00:36 AM(UTC)


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Originally Posted by: elmerfudddaffy Go to Quoted Post
Ok folks maybe I missed it, maybe what I want to do cant be done but here goes. I am trying to setup a trigger box so that when and only when someone enters the trigger box a audio file plays. I have tried using the play music script but even with trigger checked in the state tab it starts playing immediately even with me well outside the box. I am aware that it would continue to play once I left the box and that is fine for my purposes even desirable. So my question is what i'm trying to do even possible, if so how?



I've been wanting to know the answer to this myself!! I hope someone out there has some good tips, I tried looking up other topics in the forum, but they were always either the wrong use for what I wanted to do (the same as you're describing) or I just couldn't figure out their directions, lol.Brick wall


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Viegoth
#3 Posted : Sunday, May 01, 2016 2:19:11 PM(UTC)

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Trigger boxes don't work that way. In fact, the word "trigger" is something of a misnomer. Scripts attached to a trigger box are always playing. They don't trigger when an avatar enters them. I guess you can think of a trigger box as more of an effect box. Things are visible inside the walls of the box, but end at those walls.

Here's what I have learned about scripts in Utherverse over the years.

Scripts used in Utherverse are constantly running from the moment you load into the region until you leave.

Some scripts are "Mass Effect" scripts, which means they affect the entire region. Other scripts are "Area Effect", which means they affect a specific, defined area. And some scripts are "Direct Effect", meaning they only affect a specific object (prop).

Trigger Boxes are designed to allow "Area Effect" scripts to affect an entire 3-dimensional area by defining that area within its walls. But, scripts applied to a trigger box are still constantly running within the bounds of the trigger box, and once an object (prop or avatar) moves within those bounds, the effect of the script is seen.

Audio is a "Mass Effect" script, and therefore isn't limited to an area or boundary. Which means it will play regardless of where it is use.
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Tergiet on 5/1/2016(UTC), elmerfudddaffy on 5/1/2016(UTC), Stevetriple_HoT on 5/1/2016(UTC), DurtyJay on 5/1/2016(UTC)
elmerfudddaffy
#4 Posted : Sunday, May 01, 2016 2:45:16 PM(UTC)


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Dam. OK not the news I wanted but thanks for the great explanation Vie. Guess ill have to go with Plan B.

Elmer


vww://utherverse.vww/@129967/@829894
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DurtyJay on 5/1/2016(UTC)
Hot_Liquor
#5 Posted : Sunday, May 01, 2016 3:22:45 PM(UTC)


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Trigger Box can be used in conjunction with a secondary prop to turn on and off the Colidable when used with the Gender Block script so it would not be entirely unheard of to turn on and off sound but it was not hard coded as an option. Would have been fun to have though.
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DurtyJay
#6 Posted : Sunday, May 01, 2016 3:49:31 PM(UTC)


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Okay so my question is, I've been to some places that have sound going, like running water or birds yadda yadda... but then as you walk away, the sound fades....

How is that done? Or better yet...

Has anyone made a "sound scripts for DUMMIES" yet?

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elmerfudddaffy on 5/2/2016(UTC)
Hot_Liquor
#7 Posted : Sunday, May 01, 2016 4:04:01 PM(UTC)


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Originally Posted by: DurtyJay_BK Go to Quoted Post
Okay so my question is, I've been to some places that have sound going, like running water or birds yadda yadda... but then as you walk away, the sound fades....

How is that done? Or better yet...

Has anyone made a "sound scripts for DUMMIES" yet?




Originally Posted by: Scarlet_Skye Go to Quoted Post
In prop edit, type sound into the search list and it should bring up all the sound props

Create one then in state type fakesound, then make position the prop and make it invisible

Whichever prop you have chosen will then produce the sound
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DurtyJay
#8 Posted : Sunday, May 01, 2016 4:05:29 PM(UTC)


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Originally Posted by: Kesha Go to Quoted Post
Originally Posted by: DurtyJay_BK Go to Quoted Post
Okay so my question is, I've been to some places that have sound going, like running water or birds yadda yadda... but then as you walk away, the sound fades....

How is that done? Or better yet...

Has anyone made a "sound scripts for DUMMIES" yet?




Originally Posted by: Scarlet_Skye Go to Quoted Post
In prop edit, type sound into the search list and it should bring up all the sound props

Create one then in state type fakesound, then make position the prop and make it invisible

Whichever prop you have chosen will then produce the sound



WOOOT!! THANK YOU!!

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elmerfudddaffy on 5/2/2016(UTC)
Loving_INTENSE
#9 Posted : Sunday, May 01, 2016 4:17:40 PM(UTC)


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Originally Posted by: DurtyJay_BK Go to Quoted Post
Originally Posted by: Kesha Go to Quoted Post
Originally Posted by: DurtyJay_BK Go to Quoted Post
Okay so my question is, I've been to some places that have sound going, like running water or birds yadda yadda... but then as you walk away, the sound fades....

How is that done? Or better yet...

Has anyone made a "sound scripts for DUMMIES" yet?




Originally Posted by: Scarlet_Skye Go to Quoted Post
In prop edit, type sound into the search list and it should bring up all the sound props

Create one then in state type fakesound, then make position the prop and make it invisible

Whichever prop you have chosen will then produce the sound



WOOOT!! THANK YOU!!





Here an old, but complete post, about sounds, Jay!




Originally Posted by: Loving_INTENSE Go to Quoted Post
You can at least add the sound effects for storm,

and then find a good flash thunderstorm sky!

Here are some links for sound effects:


Originally Posted by: __Autumn__ Go to Quoted Post
I am attaching a link for a swf thunderstorm loop. Just add it with flash.
If you want this be sure to upload it to your photobucket.
I am leaving this up for one week. After that time I will move it which will break all links to it.

http://i785.photobucket....Thunderrollwithrain5.swf




http://forums.utherverse...pt---best-all-times.aspx



Originally Posted by: _KayTea_ Go to Quoted Post
Originally Posted by: Aethelwine Go to Quoted Post
Have you put 'f' or 'fakesound' in the state tab?

http://forums.utherverse...he-codes-for-sounds.aspx

In my opinion you are better off doing a search in shoutcast for 'nature sounds' and playing one of their environmental streams the same as you would any other radio stream.

Something like this for example:

http://208.77.21.15:17630

or this:

http://208.43.81.149:8530






ty Aethelwine & Autumn Smile

was forgetting how Blushing but now u have help me Smile

frogs r best sound for forest i am doing. i luv it Smile other ones r drive me crazy tho *snort* Grin Tongue

and also...

this is one i want to use is for background... http://www.rainymood.com/

but is not working for me Unsure





Originally Posted by: Johnboy67 Go to Quoted Post

Nm.. I tried just crickets, frogs, ect w/o much success, but then searched with the word "sound" after it.. Duh, lol. But my favorite thus far is from the search "Nature Sounds" (link below) and then use the url u get when u pick one. I like the long playing ones...

(all)
http://searchbeta.playli...m/tracks#nature%20sounds
Crap, I just noticed there's 6+ pages...

"Brookside Birds" (35 min)
http://searchbeta.playli...m/tracks#nature%20sounds

"Thunderstorm" (2 min, slow start, good for creepy entrance) http://searchbeta.playli...m/tracks#nature%20sounds

** "Peaceful Ocean Surf" (6 min)
http://searchbeta.playli...tracks#nature%20sounds/2

"Flower Meadow" (26 min)
http://searchbeta.playli...tracks#nature%20sounds/2

"Tropical Rain Forest" (6 min)
http://searchbeta.playli...tracks#nature%20sounds/4

"Babling Brook" (3 min)
http://searchbeta.playli...tracks#nature%20sounds/4




and pages more via 1st link..
Wink



And Sifu_Peter's step by step sound adding:



Originally Posted by: SifuPeter Go to Quoted Post
Ok... simplified version:

Add a prop in prop editor and find keyword Sound



Create and place it near what appears to be where the sound comes from. It looks like some sign... which is not so nice but we can solve it with making it Hidden in State.

Also: very important: put in the State word either the letter F or f ... or fake or fakesound or fakesound0

Even more important: Best check your Settings as well since by default World Sounds are off (well.. by me that is Tongue )



NOTHING ELSE... no scripts, nothing. Done. Finish. Vertig.

As already pointed out before: Sounds are proximity based and sadly have like an oval shaped sound cone so consider placing more in a row if you make a beach.

Also.. you might want to mix sounds. Caves do well with some lovely drips, maybe wind, waterfall etc.

Best use it as you would salt. Seasoning is great. Too much and you just performed a mummification ritual on your zaby.
So lure people forward. Mix of gentle lights... soft distant sounds etc allow people to follow curious to what you have in store for them.

Wanna look or hear? ... vww://utherverse.vww/@31728/@291936#On%20Top

Edit: Hmmmm... seems there is a max... oh well... can only hear like 16 sounds or so... I deleted a number of chimes.



Loving




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DurtyJay
#10 Posted : Sunday, May 01, 2016 7:25:21 PM(UTC)


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Woot Love Once again Loving... youre going to make me pounce you and hump you like a honry dog!! TongueLOL Drool

THANK YOU FOR ALL THE GREAT INFO!!!!!!!!!Dancing Dancing

Applause Applause Applause


EDIT: If you found all that in the superlist I'm going to kick myself Brick wall

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elmerfudddaffy on 5/2/2016(UTC)
elmerfudddaffy
#11 Posted : Sunday, May 01, 2016 7:30:46 PM(UTC)


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hate to say it but I believe that it is all in the super list. theres so much info there sometimes its easy to miss the info one is looking for


vww://utherverse.vww/@129967/@829894
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__Dusty__ on 5/1/2016(UTC), DurtyJay on 5/1/2016(UTC)
__Dusty__
#12 Posted : Sunday, May 01, 2016 7:38:04 PM(UTC)


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Yes it is in the SUPER List.

This one is not however. I made this for a couple of my properties

that have lightning effects in the sky with thunder and lightning soundtracks.

http://forums.utherverse...-sounds.aspx#post1377270


If you want to see and hear the effects, they are at the Citadel:

vww://utherverse.vww/@939534

You can use the sound files if you like.
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Loving_INTENSE
#13 Posted : Monday, May 02, 2016 5:48:49 AM(UTC)


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Originally Posted by: elmerfudddaffy Go to Quoted Post
hate to say it but I believe that it is all in the super list. theres so much info there sometimes its easy to miss the info one is looking for



Yes, Super List talks about sounds, too:


Originally Posted by: Mstrs_Dusty_DFAA Go to Quoted Post



How To Make:

Lava Lamps
http://forums.utherverse...va-lamp-walkthrough.aspx

Clocks work in a Zaby
http://forums.utherverse...aspx?g=posts&t=53387

Trampolines
http://forums.utherverse...aspx?g=posts&t=57589

Diving Board (Tricks/Tips Blog - SnowCat)
http://www.utherverse.co...mp;BlogOwnerId=100009554

Pickup Objects/Glasses/Doobies
http://sifupetertools.com/Deco/PickupObject.HTA
http://forums.utherverse...aspx?g=posts&t=56189

Pill Trays/Glowies
http://forums.utherverse...aspx?g=posts&t=54979
http://forums.utherverse...-to-get-Glow-Sticks.aspx
http://forums.utherverse...aspx?g=posts&t=57004
http://forums.utherverse...nd-forth-in-the-air.aspx

Second Floor Glowies
http://forums.utherverse...aspx?g=posts&t=57004

Sounds with Prop Editor/Browser
http://forums.utherverse.com/default.aspx?g=posts&t=54760
http://forums.utherverse.com/yaf_postst111274_Sound-needed.aspx

Flowers and Shrubbery
http://forums.utherverse...aspx?g=posts&t=32663
http://forums.utherverse...aspx?g=posts&t=41298

Picture Frames (website)
http://www.free-photo-frames.com/

Balls (assorted)
http://forums.utherverse..._postsm811693_posts.aspx

Dance Floors/Glass
http://forums.utherverse...postsm1278595_posts.aspx

Slide
http://forums.utherverse...t78776_Make-a-slide.aspx

Shadow Effects
http://forums.utherverse...g-shadowing-effects.aspx

Skies
http://forums.utherverse...f_postst70341_Skies.aspx
http://forums.utherverse...op-maps-for-sky-box.aspx

Cupboard Facing Photoshop
http://forums.utherverse...rd-facing--tutorial.aspx

Spotlights
http://forums.utherverse...o-create-spotlights.aspx
http://forums.utherverse...t79058_laser-lights.aspx

Building/Alignment
http://forums.utherverse...nment-when-building.aspx

Bridge Building
http://forums.utherverse...f-building-a-bridge.aspx

VIP Only/VIP Rope
http://forums.utherverse...ng-VIP-Rope-in-club.aspx

Fire in Zaby
http://www.utherverse.co...amp;BlogOwnerId=98741537

Northern Lights with Textures
http://forums.utherverse...es-and-instructions.aspx




But, these 2 posts, I couldn't find them inside:


http://forums.utherverse.com/yaf_postsm1030268_Nature-Sound-for-play-music-script---best-all-times.aspx#post1030268#post1030268

http://forums.utherverse.com/yaf_postsm982681_what-are-the-codes-for-sounds.aspx#post982681#post982681

(This last thread, has SifuPeter's post inside:

http://forums.utherverse.com/yaf_postsm1220785_posts.aspx#post1220785#post1220785 )



I hope Dusty will add them directly, there, sometime!




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elmerfudddaffy on 5/2/2016(UTC)
Loving_INTENSE
#14 Posted : Monday, May 02, 2016 5:49:49 AM(UTC)


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(I have to go fix new glasses, too...

If I missed something)


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elmerfudddaffy on 5/2/2016(UTC)
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