Welcome Guest! To enable all features please try to register or login.
rendering and prop count
Peaches_TPF
#1 Posted : Sunday, February 15, 2015 6:41:25 AM(UTC)

Rank: Rising Forum Member

Joined: 12/26/2013(UTC)
Posts: 78
Medals:
I am trying to understand the rlc1 rendering process better.

Background:
If something is far enough away then it is not rendered. For instance if parts of a sky are more than about 58,300 from you then those parts won't be rendered and the default sky will bleed thru. Or say there is something you want to hide. If you put it about 60,000 away then it won't be rendered.

OK, here are the thoughts/questions. Since, things that are not seen are not rendered, is it a waste to put something so far away to hide it. Why not just put it somewhere it can't be seen, say behind a building some place close?

If you do put something real far away (greater than 60,000) then is the system smart enough to "forget about" the stuff there? If yes, does that mean the things there don't count in your max prop count considerations to reduce lag?

OK one more. Say you have a huge object. It is located so that the half farthest away from you is beyond the 60,000 point. The half closest to you is textured invisible. You won't see anything. but lag wise, is the system smart enough to ignore it or will it have to be rendered as an invisible object?

To reiterate, do things that are far enough away to not be rendered still count in your prop count?

TIA
Pierrot13
#2 Posted : Sunday, February 15, 2015 8:49:55 AM(UTC)

Rank: Novice Forum Member

Joined: 12/18/2010(UTC)
Posts: 42
The prop count is simply the number of props which were created in that particular layout.
Whether all props are rendered visibly at any given moment does not negate the count that they are there.
To test simply move to that prop at 60000 distance and look at the prop count - it remains the same.

Prop count and lag are not synonymous, since lag is really created by script. More the either incorrect or over-usage of certain scripts and sizes.

To illustrate go into some layouts of builders where you encounter a mere 600 props with pictures sized of 1.2Mb each and you will almost stall with an average computer.

I own layouts with close to 6000 props which do not lag at all. Maximum prop counts are not a given, much more a comfort zone for most systems.

I am not sure if anyone ever tested invisible props in terms of lag, they are "rendered" as well, I would think, even if they are rendered invisible but might have a collision or seating script to be rendered functional.

As to the "smarts" of this system - it's not overly sophisticated but functional with idiosyncrasies one learns to live with.
3 users thanked Pierrot13 for this useful post.
Peaches_TPF on 2/15/2015(UTC), LazTopCat on 2/15/2015(UTC), DurtyJay on 12/7/2015(UTC)
Kacey_SWD
#3 Posted : Sunday, February 15, 2015 9:36:11 AM(UTC)


Rank: Forum Regular

Joined: 10/30/2012(UTC)
Posts: 357
Medals:
Does not matter if a prop can or cannot be seen, if it is listed in the prop count menu then it gets rendered.

Lag is caused by many things, especially over sized or improper sized textures, too much flash, imporper GIF conversions, etc.

You may wish to check out the lag threads in the SUPER List under General Info section:

http://forums.utherverse...UPDATED-AND-REVISED.aspx

In particular, this thread:

http://forums.utherverse...For-Business-Owners.aspx




4 users thanked Kacey_SWD for this useful post.
Anhton_Novo on 2/15/2015(UTC), Loving_INTENSE on 2/15/2015(UTC), Peaches_TPF on 2/15/2015(UTC), LazTopCat on 2/15/2015(UTC)
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Clean Slate theme by Jaben Cargman (Tiny Gecko)
Powered by YAF | YAF © 2003-2010, Yet Another Forum.NET
This page was generated in 0.143 seconds.
TC-IIS-7
3.144.242.235